![]() ![]() The Google In-App Payments approach allows us to keep players on our game page for the entire flow, making sure we can manage more of the process and reduce abandonment.Īdditionally, the player's credit card information is stored securely, so once a player has made a purchase anywhere using In-App Payments, their information is available for future purchases without additional data entry. Many payment platforms send players to their own website and multi-page checkout flow. ![]() One of the keys to maximizing revenue is to remove as much friction as possible from the purchase flow, making sure as many people as possible get from one step of the flow to the next. Pro tip: strive to reduce purchaser friction After their Platinum purchase, the player is immediately brought back to the game, with their new currency and items waiting for them. For example, in Edgeworld, a player attacking an enemy base can load the list of Platinum options instantly, without waiting for the list of payment options to load. We designed our games and purchase pages around the expectation of instant feedback, making sure to incorporate page loads or refreshes wherever possible. We also used open-source libraries such as ruby-jwt to generate the tokens required for each purchase option. There is excellent documentation available, complete with examples for each step of the purchase flow. Integrating In-App Payments in our games was very simple, especially when compared to other payment platforms. There are a couple things we learned along the way that we’re happy to share with the community. For these games, we integrated Google In-App Payments and we’re pleased with our games’ monetization to date. ![]() Kabam was part of the initial launch of Google+ Games with two game titles, Dragons of Atlantis and Edgeworld, and we recently added Global Warfare. This guest post was written by Beau Harrington, Senior Development Director, KabamĬross-posted with the Google Commerce Blog ![]()
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